Often we pick people with particular systems. If you want to be a beta tester you can sign up in the signup thread under announcements in this club. We're too small to handle a chaotic public beta. Our beta runs are not public and never will be.
#ACTIVE SKY XP STUDDER UPDATE#
There are other ways to do custom post processing in X-Plane other than Modern3D (And yes - that update is also free) (X-Plane versions do not affect our development path)Īs we have seen so far: An update of 圎 will be needed, but yes it will work. This goes for all updates within the 1.xx versions of 圎nviro.
#ACTIVE SKY XP STUDDER FREE#
The price will not change and every update is free for existing customers. "Will the price change with the next update?" We never give ETA's (Estimated time of arrival). Also - you can ask questions here if you like.Ĭheck development of latest version in "Latest Updates" Category. I can't stress enough how much work in progress this is.Ĭheck Latest Updates Tab for latest updates. But so far we're well within our aim and we haven't even started optimizing yet. If we get any artifacts like we had in 1.16 we will reduce detail. We hope to not have to reduce that too much. Initially we have planned eight formulas for clouds to form from.ĭetails have been boosted pretty heavily from 1.16. In the following images ignore blending and artifacts. But if it works we'll have cloud rendering on a level we didn't think was possible when we started out with volumetric clouds. If it were to fail we're confident that Spherical buffer is the way to go regardless. So we hope to be able to mix cloud types soon to execute one of the final proof of concept items. As mentioned before Spherical buffer unlocked seamless layer transitions. And it is foreseen to stay like this when we start mixing cloud layers. Performance is still at 15-20% even with the higher detailed clouds we have now. Blending, artifacts and so on will be mended. I usually don't have time for this but upon request I'll try to squeeze a couple in.įollowing screenshots are work in progress. I'll try to make a more detailed update this time. It seems like there is no winning with either setup.Progress. No biggy I can make that way bigger with Skymaxx. I got this setup generally where it is decent, climbed to 30k feet and noticed the cloud draw distance that plagues default X-plane. I wasn't thrilled with the weather it offers out of the box (it's basically cloud replacements).SO I purchased active sky XP and also fired up my old x-vision presets, to try and get the atmosphere back on track. So I installed Skymaxx pro, w/ real weather connecter (something I purchased back when Skymaxx was the only addon for X-Plane). And I was kinda bummed to be losing 50% fps. For reference stock, X-plane will hit 70+fps easy on my machine. However, It runs at 30-40 FPS if it's lucky and even though the sim reports 30fps, it still seems to have a micro stutter. I think it looked decent and had good features. So I re-installed X-plane after waiting for FS2020 (because I upgraded my machine and started fresh) and re-installed 圎nviro 1.13 having last tried it before volumetric clouds. Just throwing it out there for anyone who is curious, and also looking for suggestions.